Hey Deviants Its' Our Super Special Artist of The Month
Its the 3D DiD Master Torqual 3D
Torqual 3D is one the Internet's most talented masters of 3D art using the tools of DAZ Studio and Phototshop to create amazing life accurate 3D one scene of DiD artwork
His work feature the perils of a young damsel in distress, Amanda, who continously gets herself into perilous situations that result in being rendered unconscious and posed in tastefully suggestive forms
TLD: How do' Mate ? and thanx for the photo art you've shared with us here at The Lady is Down What made you join DA ?
I’ve had a deviantART account (not this one) for over seven years, and originally made that account so I could watch other users and build a collection of favourites. I uploaded a small amount of photography, but nothing too great. I made THIS account when I had the tools to render characters and stories myself without needing to commission others.
TLD: Can you share with us the history behind how you got started using DAZ/Poser ?
I use Daz Studio 3.1. I tried Poser a few years ago but it was really clunky and slow. Monsieurpaul pressured me into installing Daz Studio one time when he came to stay. He was interested himself, of course, but he prefers to get me to take these leaps into the unknown. Initially, we just used Daz Studio to design reference poses for drawings. Then I realized that it wasn’t too difficult to just make characters myself as I had always imagined them.
TLD: The character Amanda, great custom morph. Can you tell us her background story ? And how old is Amanda ?
Thanks. Amanda’s morph is based on a commercially available model, although, over the years, I have customized every millimetre of her face, body and skin. Every few months I update her again and make small changes. As you know I also did a teenage version recently. This means that by now she looks very little like the original model I used as a base.
Amanda’s age in most of her stories is around 21 years old. She is a student at Harvard University, studying Archaeology. Just to be very clear she is not related to Indiana Jones in any way, and their shared surname is just a co-incidence. Amanda’s real father is a very different person.
The recent teenage version of Amanda is between 16-18 years of age at various times and is something of an amateur teen detective while living at a New England boarding school called St. Hilda’s. Her ‘prequel’ stories are rather less ambitious and dangerous than her grown up ones but they do come with some dangers.
TLD: So why 3D?
It gave me an opportunity to create a realistic, accurate Amanda from out of my own imagination and not someone else’s pencils. I couldn’t resist.
TLD: About your clothing and scenes, amazing attention to detail in a object rich 3D environment. Are these purchased from the web or your own creation ?
Well, pretty much all clothing and scenes you see in anyone’s Poser or Daz artwork is purchased from the web. Daz and Poser are largely for hobbyists and creating models is for professionals. Nevertheless it is very possible to customize textures and/or to hide parts of models and even combine them in novel ways. I do also create some simple props or sets from ‘Primitives’ i.e. basic building blocks within Daz and then give them textures. These days, I do try to customize pretty much everything I am using and, where possible, choosing different models to the most popular ones in order to avoid making art that just looks like everyone else’s. And I also like to combine my own photography into pictures where possible.
TLD: Are the render times significantly large for one scene
Sometimes. The main determinant is the lighting. Certain types of lighting take a very long time, especially if your character has very detailed hair. Tracing the shadows can take hours. Thing is, I like to do lots of test renders of pictures as I build them up. The preview you get in the viewport looks nothing like the final rendered scene and therefore you need to keep rendering whenever you make big changes to the scene. For this reason I avoid adding the slow lights and hair etc until the final render. Then, depending on the resolution, a ‘final render’ can take a few hours.
TLD: Favorite Action Heroes?
If you mean superheroes I am really not into them all that much. I tend to like movies and books with strong female lead characters.
TLD: Your art, photography history, are you formally trained or self taught?
I have trained myself, through observing, listening, and reading. This is a never-ending process. Sometimes people will take the time to criticize (and I mean properly) your artwork and you should always listen.
TLD: Are you able to produce 3D effects first shot with the render engine alone or done with after processing? (PhotoShop, DigiMod, etc)
Well it’s a combination of both. Daz is where you set things like surface textures and lights, but there is plenty of stuff you can do in photoshop afterwards. Post processing is very important on finished images. The first things are actually fixing ‘poke through’ problems with models, adding ‘missing’ shadows and smoothing curves and shapes that are not natural (remembering that 3d models are just polygons, not real curves). After that it’s all about cropping and balancing your picture, directing the eye and bringing out the details that you want people to see first.
TLD: Fave rendering software ?
I have only used 3Delight, the inbuilt renderer of Daz Studio. I see things that are done in Octane and they sometimes look fantastic.
TLD: Amazing backgrounds to your shots, the realism really "sells" the shot and provides a cinematic mood. are you scouting on location to get background reference data ?
Strangely enough I began taking ‘background shots’ before I even started on Daz Studio. Maybe it was some kind of precognition. Or maybe I was just trying to record places that gave me great ideas for a story. Often I go to a place and it has a certain ‘feel’ to it; I can just feel an adventure happening there and I imagine Amanda sneaking around. I always take pictures at such places even if they look initially dull, like corridors or staircases. I am working on better ways to merge 3D girls into these pictures. These days I am usually thinking in advance about character placement when I take the pictures, although this wasn’t always the case.
TLD: Any funny stories that cam up during your creations ?
Not sure I understand the question there!
TLD: Do you find it difficult in DAZ to get lighting correct on women ?
No and yes. It’s not difficult at all in a blank ‘studio’ scene (those ones I do with the grey backgrounds) as you can set lights however you want. The problem comes when you are constructing complex scenes with backdrops and props, and then you’re constantly fighting with funny shadows appearing on, or cast by, your characters. Sometimes you want a light from a certain angle but you hate the shadow it makes. There are various ways around this. But the overall problem is that lights in Daz Studio do not behave like light in real life.
TLD: Who is your favorite comic artist?
Monsieurpaul, if he counts?! I don’t collect a lot of comics. I do have some gorgeous old Supergirl comics that were done by Peter David/Gary Frank/Cam Smith. I bought them all until they changed the artists and then I stopped.
TLD: Who is your favorite action movie director/producer?
Hmm, well if you’re talking specifically about Action movies, I would say Neil Marshall.
TLD: Looks like your launched an independent effort to sell morph packages of the woman unconscious poses you create. Any chance of selling these at Renderosity (or ShareCG nod, wink)
Renderosity have a pricing policy where you have to charge a set fee based on the number of poses in a pack. I believe that 15 of my unconscious poses are worth more than a pack of 60 poor ones with no gravity and limbs cutting the floor etc. The solution? Sell them to other enthusiasts via deviantART. The people that would buy these are generally aware of my page anyway. I don’t think that Renderosity gives that much more visibility. There is a community here and I enjoy watching the accounts of people that bought the packs and seeing what they come up with.
TLD: Last Question. Any advice for those wishing to enter the world of 3D art rendering and illustration ?
Well lots of things. But I would say perhaps three things most of all.
First, never ever render an image using lights without shadows and think that this is acceptable. It may be to you when just starting, but that doesn’t mean it is to people looking at the image, and you should certainly not upload it.
Second, take the time to make your characters. I see time and again someone posting an image and saying ‘this is my character Jolene’ and it’s just a BASIC VICTORIA 4 without any morphs or textures or anything. It’s so easy and fun to make a character, starting from a commercial morph (could be the best $9.99 you ever spend) and then playing around with the facial morphs and choosing some hair (another $9.99 but it’s WORTH IT) to really make it YOUR character. Take some time to do this before you leap into making stories. Boring, plain characters cannot make visually interesting stories.
Third thing, I see folks who must have spent a whole day building a cool scene and then they render it once. From one angle. Then that’s it. Surely the whole point of 3D software is that you can move the camera and enjoy rendering the scene from so many different angles….with almost no extra effort. I started by making simple scenes and doing 6 different views. It teaches you that not every picture needs to be a full length ‘establishing shot’ like almost every new artist does all the time. You can do close-ups, portraits, head and shoulders, low views, high views ANYTHING!! Be creative with camera placement!